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罗马全面战争神庙修改说的清楚一点别粘贴复制别人的可耻高手教

整理:yaobaiwang.com 时间:03月27日

[罗马魔戒全面战争攻略]罗马魔戒全面战争攻略:我玩的是3.0 依此给你建议 自由民,最重要的是用好亚拉冈和甘道夫这俩人,刚开始亚拉冈的弓骑兵和是个消耗对方的好东西,箭没了,还可以冲锋。对不自由民的部...+阅读

罗马全面战争神庙修改说的清楚一点别粘贴复制别人的可耻高手教

改神庙之前你得知道你要修改的是哪所神庙 这个你对照网上的资料可以知道比如拥有这所神庙生产的军团经验加三 对应的即是recruits_exp_bonus bonus 3你在游戏安装目录下的Data目录下的export_descr_buildings文件里可以找到所有建筑和神庙在神庙名字的后方有个括号 你修改成这个神庙只能你可以建造 可以加上各种限制recruit "barb screeching women german" 0 requires factions { germans, } 括号里的意思代表只有日耳曼人可以建造 我这里有国家名称和神庙数据 如果还有不懂清追问 也可以我直接帮你改 发成品给你...

罗马全面战争怎么在神庙添加兵种

不用在神庙添加兵种 你可以在其他建筑物内添加兵种 如greek_hoplite 是 希腊步兵的代号 你可以根据这个代号在export_descr_buildings.txt中修改 你打开这个文件是 ;This file is generated from a spreadsheet ;Please do not modify by hand hidden_resources sparta rome italy building core_building { levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } } construction 1 cost 400 settlement_min village upgrades { governors_villa } } 你以recruit "兵种代号" 0 requires factions {国家代号, } 来修改 【要在recruit "roman peasant" 0 requires factions { roman, } 后面修改才可以 这个建筑就是政府 从1级到5级 这个代号是1级的 为了建筑升级也可以招这兵种所以要冲1到5级都修改 levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } } construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } } construction 2 cost 800 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } ...

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